Lockdown has had strange effects, there can be no doubt.
In the relative affluence of the house of Sears, I'm pleased to be able to say that the idea of spending a few hundred quid on something special every now and then doesn't seem like a catastrophic dent on capital, really. On the other hand, a few thousand quid for some sort of flying machine does seem like quite a lot. And have you seen the price of gyrocopters recently! Gyrocopters used to be the last bastion of "I built it myself out of random bits of metal and pop rivets (and it looks like it!)" aviation,
single seat gyrocopter - may swap for kayak or similar |
but they have gone super-fancy in the last few years, and prices have gone fancy too - £50k for this 15 year-old Calidus two-seater, for example.
two seat gyrocopter - may part ex. Lamborghini |
Which is definitely not going to happen in the house of Sears.
And by this inescapable logic, it came to pass that I shelled out four hundred of the aformentioned UK dollars on an Oculus Quest 2 Virtual Reality headset, as a kind of not-so-much mid-life as nearly-end-of-life substitute for proper aeronautical toys.
Which is really quite good. It's completely stand-alone, unconnected to anything except by wifi, and the experience it provides can be quite enveloping - "immersive" is the VR buzzword, and rightly so. At its best, the optical performance is exciting; viewed soberly, it is, undeniably, blurry round the edges. Nevertheless, it is perfectly possible to play a convincing game of table tennis against your Quest-equipped next-door neighbour, in real time, via the internet. Which, actually, is a kind of "wow"-moment for me. Believable virtual table tennis in real time? For £400? ( or even £300, if you can tolerate only 64GB of memory - nah, 256GB will be better in the long run, trust me) Yes, indeed.
Anyway, for me the whole point of VR is simulation, so I got the nearest thing in the Oculus store to a flight simulator, which is called Ultrawings.
Ultrawings is a flying game, where you take control of different aircraft and take on "tasks" to generate income with which to progress - you can buy a different plane, or an office in a new location with the proceeds of your efforts. Each task has Bronze, Silver and Gold achievement levels, according to your best performance. You can crash, or fail, without penalty. You start with an ultralight:
ultralight - easy |
which is very slow and easy to fly (but still has flaps!). The next plane is (somewhat strangely) a rocket-powered glider.
rocket powered glider - somewhat strange |
It has similar performance to a glider (very low sink rate at 50kt, but slippery in a dive), but it has a rocket motor, which provides an arbitrary period of considerable thrust (above the centre of drag!). You usually get a few goes on the rocket in each flight. The flaps allow near-vertical approaches at 55kt.
Obviously you get a cockpit-based view, and the cockpits are nicely sharp and detailed, even if the scenery is - well - basic. But it's always a lovely bright day in Ultrawings, with some puffy cumulus in a blue sky, which is nice. Alas, in Ultrawings, the air never moves. No wind, and no lift (or sink). Shame.
The game has "arcade" and "simulator" modes - naturally I only play in "simulator" mode, because I really wanted a proper flight simulator, and I'm a bit embarrassed to be just playing a video game, if the truth be told. And it's fairly realistic in some ways, but as usual, the rudder is a bit wrong. I only discovered recently that you can change the direction of flight using rudder alone, while the wings stay level. Gah! The only saving grace is that flying it this way does induce unpleasant motion sickness, whereas flying it properly doesn't.
The third plane (an absolute bargain at $20k (virtual dollars)) is a sporty aerobatic jobby that flies quite well upside down, and can fly knife-edge, but oddly still doesn't have much of a climb rate. It crashes with a disarming ease, not least because it's incredibly difficult to grab the throttle lever in flight, which is rather necessary for a successful landing. You have to look down to see if your little virtual glove has actually closed around the throttle lever (which, bizarrely, is still no indication that you will be able to move the damned thing). Obviously if you do this for too long, you are pretty much doomed. At the moment I'm experimenting with cutting the magneto to land instead, as if I were flying a Sopwith Camel. Not having all that much success though.
another fatal accident about to happen |
The rudder suffers quite a lot from being controlled by a switch - a little thumb-stick on the left hand controller - so you can't hold part rudder continuously. You have to give it little kicks at a suitable rate, which is very unnatural. And it's easy to accidentally select full rudder while you're trying to grab the throttle, and thus not looking where you're going, which is (of course) usually fatal.
The last plane (I haven't got there yet) is the so-called Gee-racer, which is really quite silly.
a really silly aeroplane |
a real, silly aeroplane |
Playstation 5 VR is "they say" impressive with a vast and growing software / games / application library with lower investment and complexity than a games PC. Personally, I'm OK with flying a 737 Max real time across the Atlantic using MS Flight Simulator 2020 (once the sort out the flawed current version). Retirement remains relentlessly busy. SteveB@Cloud9
ReplyDeleteAlas, Playstation has its own VR environment, which is (they say) getting a bit long in the tooth, and is incompatible with Quest hardware. The Steam-on-a-PC route could be considered an upgrade path...
DeleteGlad to hear you're not getting bored like everyone else Steve!
Hi Pete - sounds like something so amazing and distracting, I'd better avoid it.
ReplyDeleteI thought the same, until recently. It turns out, I was right...
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